Class Name: Alchemist
Faction Full Name: Red Sisters of Anacrothe
Faction Founder/Leader: Elustra
Alchemist – The Red Sisters of Anacrothe
Official Nosgoth website description
The Alchemists are cultists, sworn to an order of arcane chemists whose concoctions produce a variety of effects ranging from explosive cocktails to transformative potions. A female-only sect with a thirst for explosions, Alchemists carry a hand cannon that fires alchemical globes which detonate with devastating force on impact.
Role & Play Style
Close range engagement and area denial
Dealing massive damage in close-quarters combat
Official Nosgoth Blog Article
Alchemists - Arcane Cultists with a Thirst for Revenge
BLOG ENTRY PUBLISHED ON: 2013-11-21
AUTHOR: George Kelion, Square Enix
As Kain’s empire thrived, Humanity’s shared knowledge of technologies such as alchemy or forging weapons withered away. Experts died before being able to pass on their knowledge, while libraries and universities were sacked or burned to the ground. The legacy of pioneers such as Anacrothe, Bane and DeJoule was lost, reduced to mere legends of how Humans had once mastered the elemental powers of the land.
By the time Kain’s empire had reached its height, the ruling Vampires had begun to experiment in new fields. The Zephonim in particular, eager to compete in raw power with the elder Clans, attempted to artificially shape and force their metamorphoses through ritual self-torture, alchemical engineering and twisted breeding programs.
As with all aspects of life in Kain’s empire, the Lieutenants pushed their Clans to conduct ever more dangerous tests as they jostled for attention and prestige. Rival groups of Vampire alchemists vied to produce new compounds and concoctions to act both as weapons and restoratives. Some lines of research were focused on the individual – methods of improving the flow or flavor of Human blood, or keeping it fresh outside the living body – while others were on the massive scale of manipulating the volcanic furnaces, which were then used to block out the sun itself.
Either by accident or sabotage, one group of alchemists from Clan Melchahim committed a grave error, inadvertently poisoning a batch of prime Human breeding stock in an effort to better preserve their fragile undead skins. Their Lieutenant-patriarch, Melchiah, had been raised last and therefore received the poorest portion of Kain's dark gift. Despite his immortality, Melchiah’s soul could not sustain the flesh, an affliction passed on to his Vampire offspring who had already begun to show some signs of the underlying decay that would come to blight them in the far future. Rather than waiting to suffer the wrath of their lord, the errant alchemists fled to the far desert canyons of the southern hinterlands.
Wilfully isolated in these labyrinthine badlands, the exiles were unaware of the civil war that came to consume their kind. Instead, after setting up a new laboratory in secret, they desperately strove to make some new and potent discovery with which to buy their way back into favour. This came in the form of naphtha; liquid fire that was inert when stored but when excited could be used as a devastating weapon, especially against their Vampire brethren. One Vampire, Laderic, made the final breakthrough and kept the secret of its manufacture to himself, intending to betray his fellows and blame them for their past misadventures. His invention, however, would prove to be the catalyst of his own demise.
The Vampire exiles required slaves as test subjects for their grisly experiments, seizing any Human who strayed too far from the safety of their nomadic caravans. All the men they captured were bled dry once the Vampire alchemists had no more use for them or their seed, but the women remained incarcerated – Humans raised in captivity, after all, were more docile and less troublesome. One such slave was Elustra, a local woman kidnapped by Laderic and held in captivity for over two decades, who quickly came to realize that feigning madness gave her the best chance of survival.
Underestimating his captive’s capacity for rational thought, Laderic left vials of naphtha close enough to her cage for Elustra to burn her way out. In an act of almost suicidal desperation, Elustra managed to murder her captor with his own concoction, but not before herself suffering horrific burns in the process. Blinded by pain and driven by rage, she made her way through the halls and alcoves of the laboratory, slaughtering not just her Vampire captors, but every living being in the compound – all equally defenseless against this unknown liquid fire.
Barely conscious and close to death, Elustra staggered out into the surrounding desert wastes, only to be found by a group of wandering nomads, drawn to the area by the plumes of smoke emanating from the laboratory. While they tended to her dreadful wounds, the nomads questioned Elustra about the fate that had befallen her. When no coherent answer came, they suggested whether she had slain her Vampire abductors in revenge for the murder of the other hostages imprisoned within the laboratory. Elustra did not disagree.
Unaware of the truth, a sisterhood formed to venerate Elustra in remembrance of the women tortured for decades by the Vampire alchemists… ignorant of the fact that they had been massacred by Elustra herself. Elustra spent the following months recovering from her ordeal with a grim determination. She donned a mask to cover her disfigured face and, as much in penance as in reverence, she dedicated her life and those of her followers to Anacrothe - the last Human Guardian known to have mastered the art of alchemy before all knowledge fell into Vampire hands.
The first task of the newly inaugurated Red Sisters of Anacrothe was to ransack the abandoned laboratory of its contents before razing it to the ground. Even this small accomplishment was enough to swell their ranks. Now armed with weapons and knowledge capable of exterminating the Vampire threat, Elustra decided the best form of revenge would be to use the Vampire’s stolen knowledge against them.
Journeying back to the heartlands, the Red Sisters brought with them exotic supplies and materials previously unseen in other climates. Arriving in Freeport only to discover it had already been taken by Human forces, the Red Sisters joined forces with the Watchers and the Ironguard. They set up chapter houses in nearby Meridian, once a prime seat of Human knowledge and long abandoned by Kain’s Lieutenants as they focused their attention on securing their own territories. Now referred to as Alchemists by the other Human forces, the Red Sisters quickly put their new weapons of war into mass production. It was not long, however, before this industrial activity attracted the attention of the reunited Vampire Clans.
Now the Alchemists wage war with a single-minded purpose – the immolation of their former captors down to the last Vampire in Nosgoth.
Lines said by the Alchemist class during matches.
Credit goes to Khalith for providing these quotes, originally posted on the official Nosgoth forum.
"For my light will cast out the shadow."
"Now let's burn them all."
"Spread out, find them, kill them."
"By Anacrothe's flames."
"Search this town for these damned leeches!"
"I got one!"
"So much for your immortality!"
"That's another dead leech."
"For every dead sister I bring justice!"
Enemy team hits 27
"Don't let them take this town!"
Alchemist - Item, Skin & Weapon Descriptions
Alchemist's Leathers: Worn by initiates of the Red Sisters of Anacrothe.
Elustra's Mask: Heirloom fashioned in the likeness of the slave who stole the secret of alchemy.
Robes of the Desert: Designed to protect the wearer from the harsh landscapes of the Hinterlands.
Brimstone Vest: Favored by former slaves looking for vengeance.
Chemical Harness: Armor crafted for the Red Sisters by the craftsmen of Meridian.
Nomad's Guise: The wandering tribes of the eastern deserts make fierce recruits for the Red Sisters.
Exalted Red Sister: Champions defending the future of Humanity from the Vampire scourge.
Bloody Victor: She has fought a hundred battles and emerged victorious, blood the seal of her victory.
Auric Red Sister: The Matriarch of the Islands has shared her blessing with the warriors of humanity: the courage burning in their souls now shines in their eyes.
Bloody Survivor: She has fought a hundred battles and survived, but her body has paid the price.
Elite Red Sister: Take on the appearance of the finest alchemists of the Red Sisters of Anacrothe.
Hand Cannon: A launcher that fires explosive alchemical bombs.
Multi Cannon: Fires three smaller bombs at once for more consistent area damage.
Viscous Cannon: A hand cannon that fires modified bombs that stick to enemies and surfaces, but don't explode on impact.
Fullbore Cannon: Deals more damage than the standard Hand Cannon, but has a smaller clip.
Cleansing Flame: Forged in the heart of the badlands, this sacred heavy cannon purges with Elustra’s inescapable, righteous flame.
Righteous Fury: Favoured by the defenders of Meridian, this fearsome weapon can rain destruction on the besieging Vampires armies.
Immortal Agility: Forged for heroic Alchemists famouse for their ease of movements across the battlefield.
Sunlight Vial: Throw a vial that explodes into a flash of light, blinding nearby vampires.
Lighbomb: Hurl an explosive to trigger a powerful burst of light that wounds vampires instead of blinding them.
*Immolation: Consume a potion that causes you to emit a powerful light wave after a few seconds, damaging all nearby vampires.
Fire Wall: Smash a vial at your feet that spreads into a raging wall of fire to burn enemies.
Poison Cloud: Toss a vial that erupts into a fog of vapor that's toxic to vampires.
Flamethrower: Activate a hand-mounted Flamethrower that burns away vampires
Healing Mist: Hurl a concoction that emits a restorative mist to heal allies.
Quick Hands: Increase your reload speed by 15% and health station activation time by 15%.
Fortitude: Increase maximum health by 10% and reduces stun duration by 15%.
Expanded Clip: Increase clip size by 10% and maximum ammo capacity by 10% for hand cannons.
Disorienting Flash: When you blind a vampire, their melee damage is also reduced by 50%.
Anarcrothe's Flame: Reduces your ability cooldown by 10%.
Restoring Flames: For each enemy burning from your Fire Wall or Flamethrower abilities, you recover 5% of your maximum health.
Take a Bow
Alchemist - Official Red Sisters of Anacrothe faction symbols
Alchemist - Official released screenshots
Alchemist - Official released character artwork and concept
Alchemist - Official released images of weapons and weapon concept artwork
Alchemist - Official skins and skin concept artwork
Alchemist - Website bust images
Alchemist - Website skin images
Alchemist - In game skin images
Alchemist - In game store weapon preview images
Alchemist - Icons (Abilities, Boast & Talents)
Alchemist - Character Profiles
Alchemist - Armoury Character images
Alchemist - In game store character preview images
Alchemist - In game inventory preview still images
Alchemist - Skins Bloody Victor reference screenshots GoogleDrive (Andrew Nosgothian)
Alchemist - Skins Elustra's Mask reference screenshots GoogleDrive (Andrew Nosgothian)
Alchemist - Skins Robes of the Desert reference screenshots GoogleDrive (Andrew Nosgothian)
Alchemist - Bloody Survivor reference screenshots GoogleDrive (Andrew Nosgothian)
Alchemist - Official Alchemist Class Warfare video and Immolate preview