Perks
These were available towards the beginning of Nosgoths lifecycle. They were boosts that could be bought with either Gold or Runestones to increase certain stats on a chosen class, only one Perk could be selected at a time for each class.
Perks were later replaced by Talents, see class description pages for more information on these.
Human Perk descriptions
Vigor - Increases Maximum Health by 5%
Tinkerer - Increases Clip Size by 10% and Ammo Capacity by 20%
Catlike Reflexes - Reduces Fall Damage taken by 20%
Quick Hands - Increases Reload Speed by 15%
Fleet Footed - Increases Sprint Speed by 20%
Deadeye - Reduces Weapon Shot Spread by 20%
Steadiness - Reduces Weapon Recoil by 20%
Quick Wits - Reduces Ability Cooldowns by 15%
Stacking Tenacity - Reduces duration of stuns by 20%
Scavenger - Increases Health Restored by Supply Stations by 100%
Vampire Perk descriptions
Bloody Vitality - Increases Maximum Health by 5%
Feast - Increases Health Restored from executing enemies by 25%
Nimbleness - Increases Wall Climbing Speed by 25%
Bloodlust - Increases Attack and Movement Speeds by 15% for a few seconds after killing an enemy
Berserker - Increases Damage by 20% when below 33% Health
Undying Wisdom - Reduces Ability Cooldowns by 15%
Regeneration - Increases Passive Regen Speed by 20% and reduces the delay before Regen starts by 20%
Frenzy - Increases Melee Attack Speed by 5%
Human Perk icons
Vampire Perk icons