Class Name: Beastmsater
Faction Full Name: Scourge of the Wild
Faction Founder/Leader: Unknown
Beastmaster – Scourge of the Wild
Official Nosgoth website description
Bloody-handed mystics who serve as vengeful instruments of the natural order, the Scourge have sworn to cleanse Nosgoth of the blight of Vampire-kind no matter what the cost. Beastmasters are ruthless fighters who use powerful firearms and primal magic to purge their foes, but are best known for their supernatural ability to temporarily take on the form of a bird of prey and take to the air to continue the hunt.
Role & Play Style
Scouting and hunting enemies
Mobile Close Quarters Combat Specialist
Official Nosgoth Blog Article
Beastmaster – Scourge of the Wild
BLOG ENTRY PUBLISHED ON: 2016-02-02
A bloody harvest
"This world is wracked with cataclysms. The earth strains to shrug off the pestilence of Kain's parasitic empire”.
Nosgoth is being torn apart. Humans are locked in a savage battle, but if they lose then they will sacrifice only their freedom and not their very existence. The world around them however may not survive at all.
While most Humans are concerned only with the daily struggle to stay alive and free from the tyranny of their Vampire enemies, there are others who are aware of a more subtle but no less dangerous threat. Far-roaming Watchers bring back tales of mountain passes and distant settlements lost to earthquakes or landslides, of watercourses poisoned or dried up, while in Dark Eden itself the forests are dying or - even worse - living in twisted new ways. Prophets emerge from toxic dreams that show a dark past and darker future, where plants and animals alike are twisted into unnatural growths of perversion. Yet neither of these groups has an answer as to why these things are happening, or how to stop them coming to pass.
Scattered across the wild places of Nosgoth are a group of like-minded and bloody-handed mystics. All have a shared brutal philosophy and similar set of powers, even if they do not follow a single tradition. Some call themselves Druids or Masters of the Hunt and look to the fabled lord of all life, Bane himself, as the forefather of their kind to justify their own domination of the natural world. Others claim to be Elementalists or Channellers harnessing the devastating elemental forces of nature, guiding the usually uncaring destructive power with Human malice. The most infamous call themselves Beastmasters or Skinwalkers, forging cruel bonds with the wild creatures of Nosgoth, usurping their senses or stealing their forms. Even though most people simply call them by the name of their best-known members, and while as a group they usually disdain official titles, they have collectively become known as the Scourge of the Wild.
While the Scourge see the damage done to the natural world just as clearly as anyone, they also see the true cause. Kain and his brood are a blight on reality. Their existence is a corrosive influence on all natural life, and Nosgoth is tearing itself apart in convulsions against their continued presence. Every shifting of the earth or corruption of fauna and flora, every flood or drought, is the life-force of creation rebelling against the unnatural presence of the undying Vampires. The Scourge see themselves as vengeful instruments of the natural order. They are sworn to remove this blight, redress the balance, and force nature’s return to heal the world from its physical and psychic wounds, no matter the cost. The Scourge are ruthless fighters who see their lives – and those of any individual living thing – as secondary to the need for Nosgoth to be restored. The fauna and flora of Nosgoth are their tools and weapons. If a forest must be burnt to the ground to destroy a Vampire settlement, so be it: the healthiest new growth comes from the ashes of the old. Sacrifices will need to be made, and even the strongest may be asked to fall on the field of battle before the end.
That is not to say that each member of the Scourge is not expected to strive their utmost before their own inevitable return to the earth. This means self-purification and testing themselves against the harshest of environments, and training both in martial skills and in ways of thinking that keep them focused in the heat of battle. Vassals are armed with powerful short-ranged weaponry for close-quarters combat, and have developed other crude explosive devices of their own. They supplement these physical capabilities with the ability to call on primal energy from the sky and the land, blasting their enemies with fire and lightning or bolstering their allies with the strength of the natural earth. Their most distinctive trait however comes their ability to forge unique and terrible bonds with wild beasts, and so reshape their own bodies into new forms. While various savage animals roam the wilds of Nosgoth, from wolves to great cats, the only shapes the Scourge have been able to take on are those of various airborne birds of prey, sharp of eye and sharper of claw. Most common of these are the raptors called Treshawks – bat-winged, three-eyed and horned – which have come to dominate the skies of the north in recent years. Usually wild, these fierce predators can be captured and used by those Humans who have truly dedicated themselves to the ultimate struggle for the future. For the chosen ones, this bond extends to a temporary merging of the two beings, powerful sorcery allowing the Human to swap their body for that of the raptor but still retain their own intelligence and magical abilities. This supernatural transformation is fuelled by the life force of the raptors and few survive the demands of a pitched battle, but fortunately they breed prolifically. The transformation itself is even more short-lived and tenuous, but gives the Shaman unprecedented manoeuvrability on the battlefield as well as ways to track the movements of their enemies in a way that even the most experienced Scout would envy.
While serving as messengers and spies for the growing Human resistance, the Scourge have also worked to spread their beliefs and now count converts from across all the survivors amongst their numbers. Watched by an ominous gathering of squabbling semi-feral raptors leashed to the trees around each testing-ground, each would-be Scourge faces trial by fire and water. Here they find their true spirit in exposure to a fraction of the pain that nature suffered as the sun was lost. If the person flinches, they are judged too weak to make the change into their animal form and they are fed to the waiting raptors in a reversal of the usual sacrifice. Those who can stand the pain of the earth are taken to the ritual fields where new recruits feed the crops with their own blood: symbolic of both the sacrifice they are prepared to make to nature and a defiance of the Vampires who would take this life-giving fluid for their own corrupt purposes.
The Scourge are implacable in their desire to rid the world of the Vampire plague, and will spend the lives of any number of beasts and Humans in pursuit of this greater good. Theirs will be a bloody harvest, although perhaps not as they anticipate…
The seeds of destruction
"If it could be said that a land descended into madness, ‘twould be an accurate account of Dark Eden. A garden of horrors, seeded with sick perversion of nature’s design.”
Everything the Scourge think about themselves is a fiction. Just as Bane and the other Pillar Guardians of legend were not heroes of humanity but ended up corrupted and insane, so the Scourge are in fact not saviours of Nosgoth. The origin of their powers is not part of a grand tradition of nature-worship, but the twisted influence of the progenitors of Dark Eden. A mad triad of Pillar Guardians – Anarcrothe the Alchemist, Bane the Druid, and DeJoule the Energist – together crafted this travesty of nature, a cursed region where the rivers ran with lava and the wildlife mutated into monstrous forms. Kain himself stalked this aberrant landscape in his quest to defeat the Pillar Guardians, and while the most obvious excesses of their mad experiments were purged as the Pillars of Nosgoth fell, there remained a hidden danger. Buried in the very soil was the lingering essence of corruption, dormant but still latent.
When Humans returned to Dark Eden they did so with trepidation, and rightly so. While the hulking green-blooded mutant beasts and unnatural strangling plant growth were gone, and the people thought that they could perhaps be safe here, the true danger remained, invisible and insidious. Tribes of settlers and outcasts came northwards and braved the mountains. Some settled here, forging a new life for themselves in the mountainous borderlands; others pressed deeper, unknowingly following in Kain’s footsteps. Some the latent corruption affected only subtly, making them more ruthless and callous – easily explained away as simply a survival mechanism in this harsh landscape. Upon others it had a more profound effect. From the heart of this realm were born a new kind of Human, one touched by the triad’s legacy of alteration. This has made them uniquely capable of channelling its warped energies, and of binding themselves to the new more subtle breeds of mutant wildlife that now thrive here.
The Scourge have rationalised their new-found capabilities in various ways, from reclaiming lost links to primal forces to being blessed by Bane or DeJoule who they now revere as deities. Their self-discipline has crafted a particularly focused belief system from their disparate mysticisms, even if the true source of their apocalyptic visions is not the voice of a suffering world as they may believe, but the corruption rooted in their own bodies and psyches. The Scourge are ultimately no more natural than the Vampires they seek to eradicate. They enslave and abuse the wildlife of Nosgoth, and sacrifice their own kind without thinking. Every time they shed their blood in the ritual harvest fields, they are seeding new growth of their own infection, and their new recruits share and spread their curse. Ultimately the embryonic evil they are unwittingly nurturing will burst into its full and horrible growth. Where there once was a member of the Scourge there will be something awful in the shape of a man, and then the true dark harvest will begin.
Beastmaster - Item, Skin & Weapon Descriptions
Furs of the Scourge: As the strong feed on the weak, so the Scourge of the Wild make their clothing from the beasts they slay.
Hunter's Furs: The great hunting cats of the east are fast, but there is always someone faster.
Raptor's Mail: The very metals of the earth are pressed into service by the Scourge.
Elementalist's Coat: In the harsh lands of the north only the hardiest will survive.
Druid's Hood: The Broken-Horned God still watches over his faithful.
Treshawk: A bat-winged, three-eyed and horned bird of prey.
Shotgun: A powerful short range weapon designed for hunting dangerous prey.
Hunter's Shotgun: A fast-loading weapon that fires a more focused blast over longer ranges, but at the cost of stopping power.
Repeating Shotgun: A rapid fire weapon that sacrifices stopping power and controllability for volume of fire.
Heavy Shotgun: A heavy barreled weapon that fires massive blast of light pellets but has heavy recoil.
Hunter's Gold: The most successful Beastmaster melt down the armour of vanquished enemies and use it to gild their weapons, showing off their prowess to others.
Immortal Focus: Forged for heroic Beastmasters famous for their concentration and commitment to battle.
Powershot: A powerful shotgun blast that knocks back enemies. If a enemy is knocked into a wall, they are staggered.
Leyline: Embolden yourself and an ally, increasing weapon fire rate.
Chain Lightning: Shot a bolt of lightning that jumps between enemies, dealing damage, and jumps to allies to reach further targets.
Nature's Fury: Throw an explosive filled with wrath of the land. After a brief delay, it will explode. It can be shot in the air for a larger explosion.
Swoop: Dive to the ground, knocking down nearby enemies on impact.
Wrath of the Firebird: Channel the elemental forces of nature to project a series of fireballs.
Survivalist: Increase maximum health by 10% and reduces stun duration by 15%.
Natural Resources: Increase clip size by 10% and maximum ammo capacity by 10% for shotguns.
Wisdom: Reduces your ability cooldown by 10%.
Wild Finesse: Reduces the reload time of shotguns by 25%.
Savagery: Increase melee attack damage by 200% when below 50% health.
Nature's Bounty: Killing an enemy restores 40% of your maximum clip to your current clip.
Beastmaster - Official Scourge of the Wild faction symbols
Beastmaster - Official released screenshots
Beastmaster - Official released character artwork and concept
Beastmaster - Official released images of weapons and weapon concept artwork
Beastmaster - Website bust images
Beastmaster - Website skin images
Beastmaster - In game skin images
Beastmaster - In game store weapon preview images
Beastmaster - Icons (Abilities, Boast & Talents)
Beastmaster - Character Profiles
Beastmaster - Armoury Character images
Beastmaster - In game store character preview images
Beastmaster - In game inventory preview still images
Beastmaster - Skins Hunters Furs reference screenshots GoogleDrive (Andrew Nosgothian)
Beastmaster - Skins Raptors Mail reference screenshots GoogleDrive (Andrew Nosgothian)
Beastmaster - Treshawk ability screenshots on GoogleDrive (Andrew Nosgothian)
Beastmaster - Official Beastmaster Class Warfare video