Class Name: Prophet
Faction Full Name: Lost Seers of Avernus
Faction Founder/Leader: Roxen
Prophet – Lost Seers of Avernus
Official Nosgoth website description
Prophets use tainted blood as a weapon, turning the source of their enemies' very existence against them. Bullets dipped in the fluid carry wicked hexes. Dark blood can be spilled upon the ground to temporarily repel or weaken attackers. Their mutated bodies have an unhealthy attraction to other sources of stolen blood, giving them the ability to literally steal the life from nearby Vampires.
Role & Play Style
Close-to-medium range engagement
Increasing target vulnerabilities and negating enemies abilities
Official Nosgoth Blog Article
The Prophet, aka The Lost Seers of Avernus
BLOG ENTRY PUBLISHED ON: 2014-04-11
AUTHOR: Bill Beacham, Square Enix
Hunted down and preyed-upon in the wild, or imprisoned and bled dry in a Vampire blood farm, Humanity is an endangered species and will use any weapon at their disposal – even if it turns out to be a double-edged sword.
When Kain himself was only newly made a Vampire, the great Human city of Avernus changed from being a place of peaceful worship to a hell on earth. Azimuth the Matriarch of Avernus went insane, ordering her followers – the Cenobites – to gather sacrificial victims while summoning demons to decimate the city. With Azimuth radiating supernatural power and threatening to destroy any who stood against her, some orders of her priests turned from protecting and healing the population to being their tormentors and oppressors, becoming the Acolytes and Summoners.
The divinatory order of the Prophets, however, was appalled at what they saw and – seizing rare treasures from the catacombs of the Cathedral – fled from the burning city. An enraged Azimuth dispatched demonic servitors to hunt these traitors down, but in the chaos many escaped thanks to their own magical prowess, hiding in remote locations scattered across Nosgoth.
Even after Azimuth herself was slain by Kain, the surviving Prophets remained hidden. Shocked by how easily the Circle of Nine had been torn apart, they decided that secrecy would be one of the most powerful ways to ensure their survival. Another would be the artefacts that would help balance the scales against inhuman adversaries, be they Vampire or Demon, and so the Prophets became scavengers and treasure-seekers, using their abilities of augury and scrying to new effect. Soon tales of mysterious covens of Witches started to spring up among the Humans of Nosgoth – ironically often referring to them as demon-worshippers.
The relics rescued from Avernus became the first of many treasures that the Prophets would discover in the hidden places of the world, and gather in their own secret treasure vaults. They were determined to remain an elusive target and so maintained a scattered organisation, with isolated communities often only aware of a few others of their kind, meeting rarely and communicating instead using their mystical powers. New recruits were identified by divination, kidnapped and indoctrinated into the mysteries of the Prophets, to form new generations of scholars, explorers and artificers.
Two particular events of note would shape the future of the Prophets. Compelled by otherworldly hallucinations, the Prophet Roxen wrought ballistic equipment that her sisters would come to favour over the centuries, including technologies previously unseen in Nosgoth. In time, multiple-barrelled pistols emerged as their signature weapons. Though some whispered tales of a connection between the new armaments and a great Oracle whom Roxen suspected might be another of her own kind, the truth remained ambiguous.
The second discovery was to prove even more momentous. Following a series of shared visionary dreams to the long-abandoned mines east of Willendorf a band of Prophets discovered an ornate fountain of red blood deep underground. The youngest – a new recruit named Malus – was seized by an irresistible compulsion to drink from the fountain, and immediately fell into a coma that lasted for a whole year. When she awoke she spoke of the visions she had received, that the blood fountain was capable of killing any Vampire who drank from it.
Research devoted to employing the fountain’s full potency became Malus’ life, and after her premature death, a like-minded group of companions continued the quest. Once harnessed however, the blood fountain proved an unwieldy weapon since removing the now-blackened blood from its source rendered it inert.
Frustrated but sure that one day Humanity would find a way to harness this lethal power, over the centuries the explorers instead became a sect of guardians, protecting the cavern and praying for enlightenment. When it was discovered that after decades the black blood turned red again, a tradition sprang up of volunteers drinking from it again to maintain its unhallowed state for further tens of years.
The zeal of the Prophets endured while Kain rose to power and the Human race fell into decline. His sudden disappearance from Nosgoth changed many things: it not only led to his Lieutenants turning on each other in civil war, but over the centuries led to a weakening of certain enchantments he had laid throughout the Heartlands. Sensitive to these disturbances, the Prophets sought out these newly exposed sites and were stunned to discover each one housed another of the blood fountains, primed for their use. These new sacred places were swiftly occupied and warded again by the Prophets, and they re-doubled their explorations in the hope of finding yet more of such secrets. Yet despite all their new activity, the Prophets were no closer to being able to take the fight to the age-old enemy.
Now however, with the once-warring Vampire Clans united in a war of final conquest, this reclusive order has been driven by desperation to the brink of madness. In hidden shrines across the land of Nosgoth, terrible rituals are coordinated. Imbibing potentially lethal doses of the black blood, the ranks of the Prophets put their bodies into a state of toxic shock from which barely half emerged alive. Those who do are permanently altered – blinded, their lips stained and their own blood tainted for as long as their hearts continue to beat.
Now the Prophets turn the source of their enemies’ very existence against them – the blood is no longer of life, but instead has become a weapon. Experimenting with the powers unlocked within their own bodies was the first step, followed by extracting a blood-tithe from any Human settlement that wanted their protection.
Prophets use tainted blood – their own and that of others which they ‘bless’ – as weapons. Bullets dipped in the fluid carry wicked hexes. Dark blood can be spilled upon the ground to temporarily repel or weaken attackers. Their mutated bodies have an unhealthy attraction to other sources of stolen blood, giving them the ability to literally steal the life from nearby Vampires.
Some members of the other factions, raised on child-hood tales of demon-worshipping witches, might look askance at their new allies and mutter darkly about demons and black magic, but for now the Prophets are welcomed as a powerful new force in the war against their common foe.
Lines said by the Prophet class during matches.
Credit goes to Khalith for providing these quotes, originally posted on the official Nosgoth forum.
"Cling not to destiny, make your own fate!"
"Your life has always been mine."
"I am destiny made flesh!"
"You lived to die by my hand."
"Your curse is repaid!"
"Taste your own blood you cursed shadow!"
"I am your destiny."
Team hits 27
"Our names will be sung of through the ages!"
"The blind eyes see"
"I speak with the voices of many and I call this day your last" (not sure 100% about how is this one).
"I've seen the future, and it is ours"
"It is in the darkness that all can be seen in its true light"
Prophet - Item, Skin & Weapon Descriptions
Prophet's Vestments: The garb of the Lost Seers.
Bloody Raiment: The blood is the life.
Face of Malus: First to drink from the Blood Fountain; first saint of the Prophets.
Cenobite's Hood: Heirloom clothing said to have been woven before Avernus burned.
Woods Witch: Covens of so-called Witches hide in the dark corners of the world.
Witch of the North Woods: They watch from the forests for potential recruits to steal away and make their own.
Relic Hunter: A scavenger and treasure seeker, searching the hidden corners of the world for powerful artifacts.
Auric Lost Seer: The Matriarch of the Islands has shared her blessing with the warriors of humanity: the courage burning in their souls now shines in their eyes.
Exalted Lost Seer: Champions defending the future of Humanity from the vampire scourge.
Elite Lost Seer: Take on the appearance of the finest gun-slingers of the Lost Seers of Avernus.
Dual Pistols: Two finely crafted flintlock pistols.
Heavy Pistols: Heavier flintlocks that deals more damage, but fire more slowly.
Quick Pistols: Lightweight flintlocks that can fire rapidly at the cost of power.
Piercing Pistols: Modified flintlocks that fire piercing ammunition that passes through all enemies in your line of fire.
Widow’s Kiss: These thunderous flintlocks, a treasured relic of the Lost Seers said to have been forged by Roxen herself, embody the focused and ruthless nature of their creator.
Lustrous Gaze: While a Prophet may be blind, her sacred flintlocks have an unerring sense for where to guide their blood-tipped bullets.
Immortal Vigour: Forged for heroic Prophets famous for their tenacity and durability in the heat of battle.
Hex Shot: Fire a hexed bullet that disables and slows your target.
Disabling Curse: Curse the target area, damaging nearby vampires and disabling their abilities for a few seconds.
Draining Curse: Curse target area, damaging vampires who enter it and healing you a portion of damage dealt.
Life Leech: Rip life force from a target vampire to heal yourself.
Sacrifice: Channel health into a target teammate at expense of a portion of your own.
Eldritch Guard: Protects your target with a shield that absorbs damage.
Seer's Wisdom: Reduces your ability cooldown by 10%.
Thick Blood: Increase maximum health by 10% and reduces stun duration by 15%.
Fully Loaded: Increase clip size by 10% and maximum ammo capacity by 10% for pistols.
Bloodweaver: Increase the healing done by your Life Leech by 25% and Sacrifice by 50% and the shield amount of your Eldritch Guard by 100%.
Gunslinger: Increase accuracy by 20% and reduces recoil by 20% with pistols.
Lifedrinker: Killing an enemy restores 20% of your life.
Prophet - Official Lost Seers of Avernus faction symbols
Prophet - Official released screenshots
Prophet - Official released character artwork and concept
Prophet - Official released images of weapons and weapon concept artwork
Prophet - Official skins and skin concept artwork
Prophet - Website bust images
Prophet - Website skin images
Prophet - In game skin images
Prophet - In game store weapon preview images
Hunter - Icons (Abilities, Boast & Talents)
Prophet - Character Profiles
Prophet - Armoury Character images
Prophet - In game store character preview images
Prophet - In game inventory preview still images
Prophet - Animations and Gifs on GoogleDrive (J Logan)
Prophet - Skins images on GoogleDrive (J Logan)
Prophet - Website skin images on GoogleDrive (J Logan)
Prophet - Skins Elite Lost Seer reference screenshots GoogleDrive (various contributors)
Prophet - Skins Cenobites Hood reference screenshots GoogleDrive (Andrew Nosgothian)
Prophet - Skins Exalted Lost Seer reference screenshots GoogleDrive (Andrew Nosgothian)
Prophet - Skins Relic Hunter reference screenshots GoogleDrive (Andrew Nosgothian)
Prophet - Skins Witch of the North Woods reference screenshots GoogleDrive (Andrew Nosgothian)
Prophet - Skins Woods Witch reference screenshots GoogleDrive (Andrew Nosgothian)
Prophet - NosCam screenshots on GoogleDrive (various contributors)
Prophet - Official Prophet Class Warfare video and Prophet gameplay video