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Vampires

Official Nosgoth website description

 

Nosgoth's iron-willed Emperor Kain has disappeared, leaving his throne empty and the world in the hands of his Lieutenants. Driven by jealousy and conflict, it was not long before the Vampire Clans began fighting among themselves.

Only the threat of a newly resurgent Humanity launching a war of extinction against them could reunite the warring Clans. Now they turn their inhuman strengths on a common enemy, to stop the genocidal march of Humankind.

Official Nosgoth Blog Article

Vampires – A Legacy Under Threat

BLOG ENTRY PUBLISHED ON: 2013-10-10

AUTHOR: George Kelion, Square Enix

 

After centuries of persecution, the Vampires of Nosgoth now revel in their place at the top of the food chain. Their dark gift grants them spectacular physical strength and speed, and they see no reason to temper it. Having become the undisputed masters of the land under Kain’s imperial rule, Nosgoth’s Vampires see Humans as cattle. They prey on Humans for blood, but they also recognise Humanity’s potential to become extremely powerful warriors, having launched numerous crusades against Vampire-kind in ages past.

 

With Kain having seemingly absconded his throne and with Raziel, his first-raised, cast into the Abyss, the Vampires are now ruled by Kain’s five remaining lieutenants – Turel, Dumah, Rahab, Zephon and Melchiah – each having sired a Clan of their own Vampiric progeny. Each Clan is named after its respective lieutenant-patriarch; each is in possession of jealously guarded territory.

 

Over time, the Lieutenants and their Clans have developed powers and skills of their own, changing and evolving to become different, distinct close-range killers. Some of these mutations stemmed from the curse placed on Kain’s soul, but not all of these changes occurred naturally, with some Clans forcefully inducing their own terrible metamorphoses through eldritch magic and ritual self-mutilation. These differences were one reason for the civil war that sparked between the Vampire Clans, each claiming superiority over the other.

 

The other reason was pure decadence; this civilisation had everything, but wanted more. Without Kain to command them, Vampire fledglings forgot the deaths of earlier generation and focused on pleasure and power.

 

Kain had allowed the Legions their intrigues, even tolerating assassinations, but he forbade outright warfare between the Clans – it was wasteful and could lead to Humans having dangerous ideas. Kain, as ever, had been characteristically prescient.

 

With the Razielim now bereft of a leader, the other Clans fell upon their territory – some wanting to seek glory by mirroring their Emperor’s actions, others to expand their influence by seizing precious land and resources, and a few simply to settle pernicious old scores. Once hunting season was declared on Raziel’s brood and in the absence of Kain’s vice-like grip on events, it did not take much for the latent hostility between the self-serving Clans to erupt in full-blown civil war.

Time passes fleetingly for Vampires who, in their arrogance, paid little attention to breeches in the now poorly guarded blood farms and breeding pens. Only a couple of centuries after escaping, new generations of Humanity had settled and then flourished in territories outside of the Lieutenants’ direct control. Soon they had raised an army. It took the devastating loss of a few outposts for the Vampires to realise that Humanity’s resurgence was no mere nuisance, but a formidable threat to their civilisation.

 

And so the Clans have put their differences aside, at least for now, as the Vampires fight to stop the bloody march of man and to re-establish their hard-won dominance over Nosgoth.

Vampires and Health

Both the Vampires and Humans required healing throughout the game, the Vampires of course being vampires required to feed to rejuvenate their health. This meant the player or their comrades had to kill a Human before a player was able to feed and rejuvenate their strength.

 

The player did not necessarily have to make the kill themselves to be able to feed on the fallen Human. If a teammate made a kill and did not require the health the player who required health could feed on it. During the feeding animation a Vampire was vulnerable to attack as they were unable to move. They could however receive the assistance from their comrades who could watch their back and take out any lurking Humans and be a shield against any oncoming attack.

 

If a player had made a kill in a location they were able to drag the body to a safer location to feed, which also meant the player could drag the body to a player who required feeding.

 

A player could feed as much or as little as they liked during a match, there was no limit but it was always suggested that players kept an eye on their comrade’s health and fed accordingly.

Vampire images

Vampires - NosCam screenshots on GoogleDrive (various contributors)

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